Art-Collective simulator
GameDev Story clone for the Vibrational network
PERSONAL PROJECT/ COLLABORATION: BLOG
The code will be written by me. Giaco and Togrul form the vibrational network will create grafics and music for the game.
Upto Jan 2020
New Features:
- Task secetion
- Statbases score generation
- Personalizable and random charaters
- First event related states, like playing instruments
- Event guest simulations
- Multiple rooms and teleports
- Completly updated dynamic UI
July
New Features:
- Full game-state saving and loading
- Game Phases
- Phase based task selection
- Automatic task based score generation
- Several new game-tasks
- Android and IOS compatebility
June
New Features:
- A* based path finding
- Character Stats like; Intelligence, Speed, Creativity ...
- Stats based scoring system
May
Started programming the simulations. A complete task system is implemented. Tasks can control entities. A Entiti will work off its task queue. Tasks are selected based on player action and game state.
April
First visual prototype. Implements basic Isometric functionality: y-sorting, 2d-movement, clickable-tiles, character animation and walk-cycles.
March
In March I started developing the general framwork for which I chose godot as game engine. I've outlined the general game concepts and marked the scope of the project. The following grafic shows interactions of scores, entities and events which will be the games main components.
February
Started collaboration with the 'vibrational' network in Hamburg (Germany). The vibrational network is a collective of musical and visual artist with a Studio in Hamburg.
I was contacted by a friend if I wouldn't like to develop a game. I had no current project and war motivated by creating my first isometric game; a GameDev-Story clone but with art.